CONNECTION ESTABLISHED TARGET: CYBERPUNK.CODES
ストーリーギグ // サイバーパンク2077 // ナイトシティ // ジャーナル // マップピン // オープンソース // ストーリーギグ // サイバーパンク2077 // ナイトシティ // ジャーナル // マップピン // オープンソース // 

▶ BREACH PROTOCOL // ACCESS POINT FOUND

CYBERPUNK.CODES

Story gig mods for Cyberpunk 2077. New stories in your journal, on your map. Like the game made them. Three of them are out.

// FREE FAN-MADE QUEST MODS · NEW SIDE QUESTS · INSTALL WITH YOUR MOD MANAGER · TOOLS + NOTES + FULL SOURCE. ALL OPEN.

GIG 03 // QUEST MOD · NEW ✓

ACCEPTABLE LOSS

>> IN NIGHT CITY, YOU'RE NOT KILLED. YOU'RE CONSUMED_

A corpo client wants Militech's combat evaluation data off a training site in the Badlands. Quiet pull, no trace, nobody can know. Dino Dinovic texts you, you call him back, and you drive out to a Militech compound in the desert. This one is different from the other two: very little investigation, no netrunner, no clues to piece together. You get in, you grab the data, every guard on site turns on you at once, and you run the Badlands with Militech on your tail. It ends at Dino's bar in Downtown with one moral choice. Johnny has a lot of opinions, as always.

3
Characters
1
Militech compound
3
Stars, forced
2
Endings
0
Quiet ways out

A real gig

Journal entry, tracked objectives, working map pins, the area you have to get out of drawn on the minimap, a payout at the end.

Every line is spoken

Dino, V and Johnny use the game's own voice lines, in whatever language your game runs in, all subtitled, mouths moving. No new characters this time, so nobody had to listen to me record anything.

Dino Dinovic, in person

He hires you by text and by video call, then you meet him at his bar in Downtown. He has notes on how you did.

It can't be done stealth

Hidden until the security room, then a netrunner traces you and there is no beating it. The whole compound turns on you and you get three stars.

Militech hunts you out of the Badlands

They always know where you are, on the road or off it. The stars go out the moment you cross into the city.

One moral choice at the end

Made by text. Eddies or loyalty? Dino is angry either way, just differently. Not for low levels.

V shooting it out beside a Militech truck inside the Badlands compound in the Cyberpunk 2077 quest mod Acceptable Loss
THE COMPOUND // EVERY GOON AT ONCE
The Militech terminal in the Acceptable Loss side quest mod, showing the Acceptable Variance file
THE TERMINAL // ACCEPTABLE VARIANCE
Dino Dinovic at his bar in Downtown, debriefing V at the end of the Acceptable Loss quest mod
DINO'S BAR // THE DEBRIEF

THE ROUTE // SPOILER-SAFE

A text from Dino▸ A Militech compound▸ A terminal and a security room▸ Out of the Badlands▸ Dino's bar in Downtown

REQUIRES: RED4ext · ArchiveXL 1.22+ · TweakXL · Codeware · redscript · NO CET, NO AUDIOWARE · V1.1.2 · CP2077 2.31 + PHANTOM LIBERTY · THE OTHER GIGS NOT REQUIRED

DOWNLOAD ON NEXUS MODS[EXEC] FULL FILE: STORY, INSTALL, UNDER THE HOOD[OPEN]

FOOTAGE // FULL RUN, FULL SPOILERS

WATCH THE WHOLE GIG, START TO FINISH · 12:22
GIG 02 // QUEST MOD · LIVE ✓

DEAD RINGER

>> IN NIGHT CITY, A VOICE CAN OPEN DOORS. OR FLATLINE YOU_

Somebody is issuing kill orders in Wakako Okada's name. Her tag, her wording, and the money really clears. People under her protection are dying on contracts she never approved. Wakako texts you, you call her back, and from there it runs through a merc outside Afterlife, a netrunner in Kabuki, and a hardline in the back of her own pachinko parlor. Johnny is around for most of it.

16
Conversations
6
Characters
5
Locations
4
Payouts
0
Console commands

A real gig

Journal entry, tracked objectives, working map pins, a payout at the end. It closes out properly when it's done.

Every line is spoken

Sixteen conversations, all subtitled, mouths moving. Wakako, V, Johnny and Yoko use the game's own voice lines, in whatever language your game runs in. Char and the merc are new, so voice actors play them: Sarah Fish and fronterawave.

Wakako Okada, in the room

She hires you by text and by video call, then you go up to her office and talk it out face to face.

Break into the parlor's network

A hardline on the wall at the back. Jack in, play breach protocol, get the next clue.

Quiet or loud, and it shows

Cross a Japantown stairwell unseen and Wakako makes one call. Get spotted, even leaving, and she makes a colder one.

One choice you live with

Someone on their knees hands you the proof. Flatline them, or let them run. She pays either way, differently.

Breach protocol code matrix on the access point the Dead Ringer Cyberpunk 2077 quest mod ships
BREACH PROTOCOL // THE GAME'S OWN GRID
Char on a video holocall outside Wakako's pachinko parlor in the Dead Ringer side quest mod
THE PARLOR // CHAR ON THE LINE
Wakako Okada closing the contract at the end of the Dead Ringer quest mod
WAKAKO // CLOSING THE CONTRACT

THE ROUTE // SPOILER-SAFE

A text from Wakako▸ A merc outside Afterlife▸ A netrunner in Kabuki▸ A hardline in the parlor▸ A Japantown stairwell

REQUIRES: RED4ext · ArchiveXL 1.22+ · TweakXL · Codeware · redscript · NO CET, NO AUDIOWARE · V1.2.1 · CP2077 2.31 + PHANTOM LIBERTY · THE OTHER GIGS NOT REQUIRED

DOWNLOAD ON NEXUS MODS[EXEC] FULL FILE: STORY, INSTALL, CHANGELOG[OPEN]

FOOTAGE // FULL RUN, FULL SPOILERS

WATCH THE WHOLE GIG, START TO FINISH · 11:03
GIG 01 // QUEST MOD · LIVE ✓

NEGATIVE BALANCE

>> IN NIGHT CITY, NOTHING STAYS UNPAID_

An accounts clerk finds a pattern in her employer's payouts. People are dying on schedule, and she's in over her head, so she calls the merc. Follow the money through a corporate office in Santo Domingo, a netrunner's dig through the ledger, a private estate up in North Oak, and out the far side to a booth in El Coyote Cojo.

46
Spoken lines
6
Characters
5
Johnny moments
2
Break-ins
0
Console commands

A real gig

Journal entry, tracked objectives, working map pins, Street Cred at the end.

Fully voiced, with lip sync

46 spoken lines, six characters, every one subtitled. V, Johnny, Mama Welles and Nix use the game's own recordings, in whatever language your game runs in; Elena and Hoshino are played by voice actors, Patti Knox and Lykeness.

Johnny rides along

Glitches in at five points, says his piece, glitches out. His mouth moves while he talks.

Nix calls you on video

Your netrunner is live on your phone for the brief, mouth moving. What he digs up four hours later arrives as a text conversation.

Starts on its own

Waits on the same flag as the game's own gigs. Past the prologue, your phone rings.

Drops into your save

Install mid-playthrough; the gig arms itself the next time you load. Every update so far: save-safe.

Two break-ins

A corporate office and a private estate. Quiet or loud.

Properly staffed

Guards, netrunners, a sniper watching the approach.

Johnny Silverhand commenting inside the Arasaka office in the Negative Balance quest mod
JOHNNY // OPINIONS INCLUDED
Searching an office desk with a tracked objective
OBJECTIVES // TRACKED LIKE VANILLA
In-game scene from the gig
SANTO DOMINGO // FOLLOW THE MONEY

THE ROUTE // SPOILER-SAFE

A call▸ A corporate office▸ A netrunner's dig▸ A private estate▸ A booth at the Coyote

REQUIRES: RED4ext · ArchiveXL · TweakXL · Codeware · redscript · NO CET, NO AUDIOWARE · V2.3.0 · CP2077 2.31 + PHANTOM LIBERTY

DOWNLOAD ON NEXUS MODS[EXEC] FULL FILE: STORY, INSTALL, CHANGELOG[OPEN]

FOOTAGE // FULL RUN, FULL SPOILERS

WATCH THE WHOLE GIG, START TO FINISH · 13:28
INTERCEPTED // NEXUS COMMS

"It's not just that you created a new story gig. You found a way to create new story gigs, laying the groundwork for other modders to build on your discovery. This is f*#@ing HUGE."

FUNKYROCEMZ // NEXUS

"Really good work on top of what was already an exceptional achievement."

PANPACIFICO // NEXUS

"I was able to get into the warehouse and complete the whole mission. Very impressive." (running 412 other mods)

PHARAZON001 // NEXUS

SOURCE SHARDS // DECRYPTED

EVERY GIG STARTS AS A COMIC

Every gig was a comic first. nightcityriot's stories are in-game screenshot comics; the gigs put you inside them. All three are done and playable, and Acceptable Loss closes the comic run. The next gigs are a different shape: a brand new fixer, with several gigs handed out by them.

READ THEM AT NIGHTCITYRIOT.BIO[LINK]
ICEPICK // OPEN SOURCE

BUILD YOUR OWN GIG

The whole pipeline is open, and it has built three gigs now. Python generators write the quest graph, the scenes, the journal and the map pins as JSON; WolvenKit cooks them into game binaries; ArchiveXL merges them at launch. Every gotcha that cost an evening is written down so it costs you five minutes.

Python▸ JSON▸ WolvenKit▸ Binaries▸ ArchiveXL

CAPABILITY 01

Vanilla-grade map pins

Quest pins that route the player there, show the gig icon, and behave exactly like the game's, without shipping a single game file.

CAPABILITY 02

Spawn Johnny and make him glitch

Have Johnny materialize beside the player anywhere in the city, deliver lipsynced lines, and glitch back out. The wiki guide.

CAPABILITY 03

Scenes with dialogue and lipsync

Subtitled conversations with working audio and lipsync. No audio framework, no extra dependencies.

CAPABILITY 04

Phone calls that behave

Calls that ring like the game's own: they wait out fast travel, survive reloads, and try again if you miss them.

CAPABILITY 05

Journal, objectives, payout

A gig that appears in the journal, tracks objectives step by step, and pays out on completion. Indistinguishable from vanilla.

CAPABILITY 06

Borrow the game's own cast

Pull vanilla NPCs like Mama Welles into your scenes and pause their default chatter while your gig talks, or spawn a custom NPC of your own.

CAPABILITY 07

Video holocalls from your own contact

Put a character live on the player's phone, rendered in the game's own holocall studio with their mouth moving, and let the player ring them back. The wiki guide.

CAPABILITY 08

A code grid on a wall box you ship

Breach protocol, the game's own minigame, on an access point your mod puts on a wall. Copy a street router rather than a quest access point, and name the daemons from script. The wiki guide.

CAPABILITY 09

A quest area drawn on the minimap

The dotted outline the game draws for its own "leave the area" objectives. It is an ordinary quest pin pointed at a trigger area node, and 638 of the game's own pins do the same thing.

CAPABILITY 10

Turn a whole site on the player

Make every NPC in a compound hostile and aware of V at once, with the four calls the game makes on a MaxTac unit, then raise the wanted level from script and hold it until the player reaches a place of your choosing.

CAPABILITY 11

A translation kit, made with every build

One WolvenKit project per gig with every string, every invented character's subtitles and a slot for their voices. A translator types over the English, sets a language code and zips. It comes out of the same source as the gig, so an update stays a diff.

// a quest map pin, anchored to one of the three sectors Night City never unloads
"reference": { "reference": "#loc_sq022_el_coyote_cojo_bar_marker" },
"offset":    { "X": 12.4, "Y": -3.1, "Z": 0.5 }

# johnny stands beside you, facing you, because of this one line
spawnOffset.orientation = yaw_to_face_player((aside, ahead, 0))

// a shipped access point has no saved state to carry a daemon list, so name it here
@addMethod(AccessPointControllerPS)
public func SetMinigame(id: TweakDBID) -> Void {
  if this.m_minigameDefinition != id { this.m_minigameDefinition = id; }
}

How it's done is written down too: every trick, plus the register nobody else keeps. 103 things that cost hours each.

READ THE SOURCE ON GITHUB[FORK]

THE FULL BUILD GUIDE[OPEN]

UPSTREAM // THE CYBERPUNK 2077 MODDING WIKI

WRITTEN FOR THE WIKI

Some of what the gigs needed was nowhere in writing. The general parts went to the community wiki at wiki.redmodding.org, where most Cyberpunk 2077 modders look first and anyone can correct them. Five pages so far, written from scratch by nightcityriot and tested in game on 2.31. Each one starts from something that broke while building a gig.

WIKI // QUESTS & SCENES · NEW

Johnny glitching and talking with V

Johnny glitches in a couple of metres in front of V, anywhere in the city, turned to face V, talks in V's head, and glitches out. Without a pose he is invisible: his character hides him until a workspot plays, and he glitches in by himself when it starts. The exit is the part the game skips. The scene ending removes him with no effect, so his glitch has to play 250 ms before the end. Any earlier and he reappears after the flash.

READ ON WIKI.REDMODDING.ORG →

WIKI // QUESTS & SCENES

Custom video holocalls

The phone runs the call and an ordinary scene carries the words. Answering alone shows nothing: the call panel and the video open on a separate step. Every phase is drawn as a quest graph, including the time limit that stops a call waiting forever on a studio room that never loads.

READ ON WIKI.REDMODDING.ORG →

WIKI // WORLD EDITING · DEVICES

Custom Access Points

Place a vanilla access point with World Builder, put your own daemon on its breach grid and read the result into a quest fact. Also the fix nobody would guess: if the Connect prompt never shows, turn the box 180 degrees. Dead Ringer's pachinko wall is built this way.

READ ON WIKI.REDMODDING.ORG →

WIKI // WORLD EDITING · MISC

Apply GameplayRestriction

Switch off driving, sprinting, the phone or a weapon while your scene plays. Some of these are saved with the game: apply VehicleNoInteraction, save, relaunch, and V still can't get into a car. The guide clears your locks at session start so a forgotten one can't strand a player.

READ ON WIKI.REDMODDING.ORG →

WIKI // REFERENCE

Reference: GameplayRestriction

All 100 GameplayRestriction records in 2.31, extracted from the game and grouped by what they block. Every name is real. What each one does is confirmed in game for only a handful, and the guide next to it shows how to test the rest.

READ ON WIKI.REDMODDING.ORG →

THE CYBERPUNK 2077 MODDING WIKI[OPEN]

FAQ // ASKED ON NEXUS

QUESTIONS

What kind of mod is this?

A quest mod. It adds a new side quest (a "gig") to Cyberpunk 2077, with its own story, characters, objectives and reward, built to be indistinguishable from the game's own missions. There are three out: Acceptable Loss, Dead Ringer and Negative Balance.

Do I need to play them in order?

No. Acceptable Loss, Dead Ringer and Negative Balance are separate stories and none of them needs the others. Install one, or all three.

Are the voices AI?

No. Characters the base game voices speak in the game's own recordings, whole or cut short at a pause. Characters the gigs invent are played by voice actors: Sarah Fish and fronterawave in Dead Ringer, Patti Knox and Lykeness in Negative Balance. Acceptable Loss invents nobody. Every line is subtitled.

Is it in my language?

Partly, and automatically. Every character the game voices speaks the game's own lines, and the game ships those in all its languages, so set yours and they follow, voice and subtitles. The characters the gigs invent and the texts (journal, messages, shards, terminals) stay English until someone makes a translation mod. Each gig ships a translation kit for that: open it in WolvenKit, type over the English, upload it on Nexus as a translation. The steps are on each gig's page, under Languages.

Is it save-safe? Can I install mid-playthrough?

Yes. Install or update on an existing save; the gig arms itself the next time you load. Updates have all been save-safe: no restarts, no rollbacks.

How does the gig start?

On its own. It waits on the same flag the game's own gigs wait on. Past the prologue, your phone rings within a few minutes. Acceptable Loss also waits until Dino Dinovic has called you once, which the game does on its own the first time you spend time in City Center. No console commands, nothing to configure.

Will it work with my heavily modded install?

Built and tested on Cyberpunk 2077 2.31 + Phantom Liberty with the standard framework mods. Players with 400+ mods have completed it fine; a few reported instability that's under investigation. Negative Balance spawns fewer guards when Dark Future or Much Better AI is installed, so stealth stays possible with them. If something misbehaves, report it. Every report so far got a fix.

Where do I report bugs?

Bugs in the gig itself: the Nexus Mods posts tab. Issues with the tools, scripts or docs: GitHub issues.

What does it cost?

Nothing. Free mods, open-source tools (MIT for code; story, dialogue and audio licensed separately).

PATCH LOG // ACCEPTABLE LOSS V1.1.2 · DEAD RINGER V1.2.1 · NEGATIVE BALANCE V2.3.0

UPDATES

ACCEPTABLE LOSS

V1.1.2 [OK] SCRIPT MODS LOAD AGAIN WITH CODEWARE 1.17, THE LAST VERSION FOR GAME 2.30.
V1.1.1 [OK] ONE DINO AT HIS BAR, NOT TWO.
V1.1.0 [OK] SUPPORT FOR TRANSLATIONS. DINO, V AND JOHNNY ARE AUTOMATICALLY TRANSLATED IN YOUR LANGUAGE, VOICE AND SUBTITLES · TEXTS STAY ENGLISH UNTIL SOMEONE MAKES A TRANSLATION MOD · A TRANSLATION KIT SHIPS WITH THE SOURCE.
V1.0.0 [OK] ACCEPTABLE LOSS, A FULL SIDE GIG. ONE MILITECH COMPOUND, A CHASE OUT OF THE BADLANDS, A CHOICE BY TEXT, TWO ENDINGS. DINO, V AND JOHNNY IN THE GAME'S OWN VOICE LINES, NO NEW CHARACTERS. IT CANNOT BE DONE QUIETLY.

DEAD RINGER

V1.2.1 [OK] SCRIPT MODS LOAD AGAIN WITH CODEWARE 1.17, THE LAST VERSION FOR GAME 2.30.
V1.2.0 [OK] SUPPORT FOR TRANSLATIONS. WAKAKO, V, JOHNNY AND YOKO ARE AUTOMATICALLY TRANSLATED IN YOUR LANGUAGE, VOICE AND SUBTITLES · CHAR, THE MERC AND THE TEXTS STAY ENGLISH UNTIL SOMEONE MAKES A TRANSLATION MOD · A TRANSLATION KIT SHIPS WITH THE SOURCE.
V1.1.0 [OK] CHAR AND THE MERC ARE PLAYED BY VOICE ACTORS, SARAH FISH AND FRONTERAWAVE · THE MERC SAYS MORE · YOKO AND WAKAKO LOOK AT YOUR FACE WHILE THEY SPEAK.
V1.0.6 [OK] CRASH OUTSIDE AFTERLIFE WITH COMPANION MODS FIXED. A POLICE CAR NEARBY COULD DO THE SAME.
V1.0.5 [OK] KILLING TOJI FROM A ROOF, FROM THE STREET ABOVE OR WITH A QUICKHACK NO LONGER LEAVES THE OBJECTIVE STUCK · A SAVE MADE AFTER HIS DEATH CAN FINISH THE GIG.
V1.0.4 [OK] THE ACCESS POINT ON THE PARLOR WALL ASKS FOR INTELLIGENCE 3, NOT 10.
V1.0.3 [OK] A RAILING AND A CHAIR TO WAIT OUT CHAR'S WAITS, MARKED ON YOUR MAP · WAKAKO PAYS MORE: 15,000 AT THE TOP, THE OTHER ENDINGS SCALE WITH IT.
V1.0.2 [OK] THE MERC OUTSIDE AFTERLIFE NO LONGER TURNS BACK INTO A BYSTANDER, DROPS, OR STOPS BEING A TARGET.
V1.0.1 [OK] VIDEO CALLS NO LONGER CONNECT TO AN EMPTY FRAME · CALLERS SIT FACING YOU · WAKAKO, CHAR AND YOKO LOOK AT YOU IN PERSON · THE TYGER CLAWS NO LONGER VANISH IN FRONT OF YOU.
V1.0.0 [OK] DEAD RINGER, A FULL SIDE GIG. FIVE PLACES, SIXTEEN CONVERSATIONS, TWO ENDINGS, FOUR PAYOUTS. A BREACH ON THE PACHINKO PARLOR'S WALL, AND THE AREA YOU HAVE TO LEAVE DRAWN ON THE MINIMAP.

NEGATIVE BALANCE

V2.3.0 [OK] FEWER GUARDS AT THE INDUSTRIAL COMPLEX AND THE RESIDENCE WHEN DARK FUTURE OR MUCH BETTER AI IS INSTALLED, SO FULL STEALTH STAYS POSSIBLE.
V2.2.0 [OK] SUPPORT FOR TRANSLATIONS. V, JOHNNY, MAMA WELLES AND NIX ARE AUTOMATICALLY TRANSLATED IN YOUR LANGUAGE, VOICE AND SUBTITLES · ELENA, HOSHINO AND THE TEXTS STAY ENGLISH UNTIL SOMEONE MAKES A TRANSLATION MOD · A TRANSLATION KIT SHIPS WITH THE SOURCE.
V2.1.0 [OK] ELENA AND HOSHINO ARE PLAYED BY VOICE ACTORS, PATTI KNOX AND LYKENESS · FIVE OF ELENA'S SUBTITLES FOLLOW HER NEW RECORDING · HOSHINO LOOKS AT YOU WHILE HE SPEAKS · NIX LOOKS INTO THE CAMERA ON HIS VIDEO CALL.
V2.0.0 [OK] V, JOHNNY, MAMA WELLES AND NIX NOW SPEAK IN THE GAME'S OWN VOICE LINES · ELENA AND HOSHINO RECORDED BY REAL PEOPLE · THE TERMINAL, THE BRIEF, THE ESTATE AND THE ENDING REWRITTEN · A BRIEFING IN YOUR JOURNAL · NIX'S SECOND CALL IS NOW A TEXT CONVERSATION · THE DOWNLOAD IS A QUARTER OF THE SIZE.
V1.4.0 [OK] EVERY VOICE LINE RE-RECORDED BY HUMAN VOICE ACTORS. SUBTITLES FOLLOW.
V1.3.1 [OK] NEW GAME PLUS: THE GIG PLAYS IN AN NG+ PLAYTHROUGH.
V1.3.0 [OK] GUARDS HOLD EACH SITE PROPERLY, PLACED BY THE GAME'S OWN COMMUNITY SYSTEM · HOSHINO LIPSYNCS AND WAITS ON THE COUCH · THE ESTATE STALL IS FIXED · NOTHING IS SPAWNED BY SCRIPT ANY MORE.
V1.2.6 [OK] NIX APPEARS ON THE PHONE AS A LIVE VIDEO IMAGE, RENDERED IN THE GAME'S OWN HOLOCALL STUDIO.
V1.2.2 [OK] CALLERS NOW SOUND LIKE THEY ARE ON THE PHONE. 17 LINES.
V1.2.1 [OK] THE GIG COULD DEAD-END AT EL COYOTE COJO BEFORE HEROES. THE CALL NOW WAITS, AND SAYS SO ONCE.
V1.2.0 [OK] JOHNNY REBUILT, GUARDS FIXED:
  · NO MORE T-POSE, NO MORE ARRIVALS IN MID-AIR. EVERY APPEARANCE IS STAGED BY ITS OWN SCENE.
  · NO MORE WRONG JOHNNY ON A BIG LOAD ORDER. NOTHING SEARCHES FOR HIM ANY MORE.
  · HE GLITCHES OUT WHEN HE LEAVES, INSTEAD OF BLINKING OUT OF EXISTENCE.
  · ARASAKA AND NORTH OAK GUARDS: THERE ON ANY ROUTE IN, ARRIVING WHILE YOU WALK.
  · THE SECOND HOSHINO SEEN INDOORS AT THE VILLA: GONE.
  · FAST TRAVEL NO LONGER BLOCKED BETWEEN CALLS · LONG-PRESS DECLINE HANGS UP AT ONCE.
  · ONCE THE EDDIES ARE IN, THE GIG SWITCHES ITSELF OFF FOR THAT SAVE.
V1.1.3 [OK] ARASAKA COMPOUND DOORS FORCE-OPEN FOR EARLY-GAME SAVES. SAVE-SAFE.
V1.1.2 [OK] FAST-FORWARD ENABLED ON THE FIRST CALL · SMALLER DOWNLOAD, SAME GIG.
V1.1.1 [OK] FAST TRAVEL BLOCKED WHILE THE PHONE RINGS, LIKE THE BASE GAME.
V1.1.0 [OK] GHOST CALLS FIXED · NORTH OAK TRAIL OF SIX MARKERS · NIX TAKES TWO IN-GAME HOURS.
V1.0.0 [OK] INITIAL RELEASE · TESTED ON 2.31 + PHANTOM LIBERTY.
ACCEPTABLE LOSS CHANGELOG → DEAD RINGER CHANGELOG → NEGATIVE BALANCE CHANGELOG →
SHOUT OUTS // REQUIRED READING

psiberx: ArchiveXL, TweakXL, Codeware · the WolvenKit team: the toolchain everything was authored with · the redscript team: the compiler · Deceptious: the quest mods studied to learn the craft (go play them) · the CP2077 Modding wiki & Discord: the answers to everything not written down anywhere else (five pages written back) · CD PROJEKT RED: the city.

On the voices: no AI. Every character the base game voices speaks in the game's own recordings, whole or cut short at a pause. Characters the gigs invent are recorded by people. Every line is subtitled. Char in Dead Ringer is played by Sarah Fish, the merc by fronterawave, who also recorded Negative Balance 1.4.0 and found the call bug it fixed. Elena in Negative Balance is played by Patti Knox, Hoshino by Lykeness.

Comms: report gig bugs in the Nexus posts · file tool and docs issues on GitHub · the comics and every social are at nightcityriot.bio.