CONNECTION ESTABLISHED FILE: #NCR_ACLO00001

▶ FILE #NCR_ACLO00001 // DECRYPTED · GIG 03 // LIVE ✓

ACCEPTABLE LOSS

A full story gig for Cyberpunk 2077: a new side quest from Dino Dinovic, out in the Badlands, in your journal and on your map. This one cannot be done quietly. Free on Nexus Mods.

// QUEST MOD · V1.1.0 · FULLY VOICED · ACTION / COMBAT · CP2077 2.31 + PHANTOM LIBERTY · ADAPTED FROM THE COMIC

THE JOB // SPOILER-SAFE

THE STORY

>> IN NIGHT CITY, YOU'RE NOT KILLED. YOU'RE CONSUMED_

A corpo client wants Militech's combat evaluation data off a training site in the Badlands. Quiet pull, no trace, nobody can know. Dino Dinovic texts you, you call him back, and you drive out to a Militech compound in the desert.

This one is different from the other two gigs. There's very little investigation, no netrunner, no clues to piece together. You get in, you grab the data, and every guard on site turns on you at once. Then you run the Badlands with Militech on your tail, and it ends at Dino's bar in Downtown with one moral choice. Johnny shows up and has a lot of opinions, as always.

THE ROUTE

A text from Dino A Militech compound A terminal and a security room Out of the Badlands Dino's bar in Downtown
SPECS // WHAT'S IN THE FILE

BREAK, FIGHT, RUN

3
Characters
1
Militech compound
3
Stars, forced
2
Endings
0
Quiet ways out

A real gig

Journal entry, tracked objectives, working map pins, the area you have to get out of drawn on the minimap, a payout at the end. It behaves like a vanilla gig because it is built out of the same parts.

Fully voiced, with lip sync and a video holocall

Dino, V and Johnny speak in the game's own recordings, whole or cut at a pause, in whatever language your game runs in. Every line subtitled, every mouth moving. No new characters this time, so nobody had to listen to me record anything. No audio mod needed and none used.

Dino Dinovic, in person

He hires you by text and by video call, and later you meet him at his bar in Downtown. He has notes on how you did.

It can't be done stealth

You can stay hidden until you reach the terminal and the security room. Go further and a netrunner traces you, and there is no beating the trace. Every Militech goon in the compound turns on you at once, more arrive at the gate, and you get a 3-star wanted level. You can still get out with very little shooting if you just run.

Militech chases you until you leave the Badlands

They always know where you are, on the road or off it, so hiding in the desert doesn't work. The stars go out the moment you cross into the city, wherever you cross.

One moral choice at the end

The gig splits in two on a purely moral decision, made by text. Eddies or loyalty? Dino is angry either way, just differently.

Not for low levels

A full compound of Militech goons plus a 3-star wanted level, with no stealth way around either. If you don't have a strong build yet, postpone this one.

Starts on its own

No console commands, no dialogue option to trigger it. Once Dino has been in touch, your phone buzzes. Install mid-playthrough and the gig arms itself the next time you load.

V shooting it out beside a Militech truck inside the Badlands compound in the Cyberpunk 2077 quest mod Acceptable Loss
THE COMPOUND // EVERY GOON AT ONCE
The Militech terminal in the Acceptable Loss side quest mod, showing the Acceptable Variance file
THE TERMINAL // ACCEPTABLE VARIANCE
Driving out of the Militech compound under fire with the objective Get clear of the compound
THE GATE // GET CLEAR
Johnny Silverhand outside V's apartment in the Acceptable Loss quest mod, telling V that no amount of eddies buys ideals back
JOHNNY // HAS OPINIONS
Dino Dinovic at his bar in Downtown, debriefing V at the end of the Acceptable Loss gig
DINO'S BAR // THE DEBRIEF
VOICES // NO AI

CAST: DINO · V · JOHNNY: THE GAME'S OWN RECORDINGS // NO INVENTED CHARACTERS, NOBODY RECORDED

Every word Dino, V and Johnny say in this gig is a voice line from Cyberpunk 2077 itself, whole or cut short at a pause, picked to fit the moment. Nobody imitates them. No new recordings, no new lines. There are no invented characters this time, so nothing had to be recorded by anyone.

That decided how the gig was written, and it is why it doesn't follow the comic exactly. Some lines just don't exist in the game, so part of the plot arrives by text and on the terminal instead of being said out loud. That is the price of using only original voice lines, and it is a fair one. Every line in the gig is subtitled and lipsynced.

LANGUAGES // TRANSLATABLE SINCE 1.1.0

Play the game in any of its languages and Dino, V and Johnny follow, voice and subtitles both. Their lines are the game's own, and the game already ships them translated. That is every spoken line in the gig. What stays English is the text: the journal, the messages, the shard, the terminal.

Those are yours to translate. A translation is a small mod of its own, and the kit is a WolvenKit project with every string in it: open it, type over the English, set your language code, install, test, zip. Nothing to build. Upload it on Nexus Mods as a translation of the gig.

HOW TO TRANSLATE IT[READ]

THE TRANSLATION KIT[ZIP]

SOURCE SHARD // THE COMIC

Acceptable Loss was a comic before it was a mod. The comic is an in-game screenshot comic by nightcityriot; the gig puts you inside it. The break-in, the files, the fight out and the argument on the way home are all the comic's. One thing changed on the way, and the reason is under Good to know below.

This is the last mod based on the comics. The next ones are a different shape: a brand new fixer, with several gigs handed out by them.

READ THE COMIC IT CAME FROM[LINK]

INSTALL // NOTHING TO CONFIGURE

HOW TO INSTALL

REQUIRES: RED4ext · ArchiveXL 1.22+ · TweakXL · Codeware · redscript · NO CET, NO AUDIOWARE, NO MOD_SETTINGS · ALL STANDARD, YOU PROBABLY HAVE THEM ALREADY

With a mod manager

Download and install as normal. That's it.

Manually

Extract the zip into your Cyberpunk 2077 folder, keeping the folder structure. The archive and r6 folders go next to Cyberpunk2077.exe.

Then what?

Nothing to configure, no in-game setup. It works on an existing save; install mid-playthrough and the gig arms itself the next time you load. Once Dino has been in touch, your phone buzzes.

Is there a story requirement?

One. Dino Dinovic has to have been in touch with you at least once. He calls you on his own the first time you spend some time in City Center after the prologue, so on most saves this is already done. If it isn't, the gig tells you so once and waits. It won't start once you're into the endgame. Another excuse not to meet Hanako at Embers.

Is my character strong enough?

A full compound of Militech goons plus a 3-star wanted level, and no stealth way around either. If you're low level, come back later. You can run instead of fighting, but you'll be running from a lot.

Is it in my language?

Dino, V and Johnny are, automatically: voice and subtitles, in whatever language your game runs in. The texts stay English until someone makes a translation mod. See Languages if that someone is you.

Do I need the other gigs?

No. Negative Balance and Dead Ringer are separate stories and none of the three needs the others. They can be installed together with no conflict.

DOWNLOAD ON NEXUS MODS[EXEC]

FOOTAGE // FULL RUN, FULL SPOILERS

SEE IT RUN

The whole gig start to finish, in one sitting. It gives away everything: the route, what the data says, how it ends. This run brings the data in, which is one of the two ways it can end. If you'd rather play it first, the download is right above. Nothing loads from YouTube until you press play.

ACCEPTABLE LOSS // THE FULL GIG · 12:22

WATCH IT ON YOUTUBE INSTEAD[LINK]

UNDER THE HOOD // TWO THINGS IT WAS BUILT TO TEST

HOW THE GOONS FIND YOU

Part of the reason this gig exists was to check whether two things were even possible from a mod: forcing the NCPD (or Militech, out here) to always know where you are, and controlling the wanted level. Both are. Here is how, in case you want them in your own gig.

1. Making the goons find you. NPCs placed by a community spawn with no particular attitude towards V. Making them hostile and aware of your location is four calls per NPC, copied from what the base game does to each MaxTac unit after they land:

npc.SetAttitudeTowards(player, EAIAttitude.AIA_Hostile);
npc.GetSensesComponent().Toggle(true);
TargetTrackingExtension.InjectThreat(npc, player, 1.0, -1.0);
NPCPuppet.ChangeHighLevelState(npc, gamedataNPCHighLevelState.Combat);

The first two make you an enemy they can see. The third shares your location. The fourth makes them react at once instead of waiting for a detection.

2. Controlling the wanted level. Raising the stars is a request copied from vanilla:

let evt: ref<SetWantedLevel> = new SetWantedLevel();
evt.m_wantedLevel = EPreventionHeatStage.Heat_3;
evt.m_forcePlayerPositionAsLastCrimePoint = true;
preventionSystem.QueueRequest(evt);
// Heat_0 turns the wanted level off again, at a location or an objective of your choosing

The response doesn't know where you are until one of them spots V. To have them find a player who left the road, report the position every few seconds:

PreventionSystem.CombatStartedRequestToPreventionSystem(game, player);

That sets the player's position as the last known one and hands it over. Out in the Badlands the response is Militech rather than the NCPD, which is who you just stole from, so the hunt walks in on its own.

BUILD YOUR OWN GIG[INJECT]

GOOD TO KNOW // TWO THINGS TO EXPECT
The wanted level is forced and cannot be shaken as usual

It uses the game's own wanted system, so it does what three stars from killing NPCs would do. You can't lose the stars while you stay in the Badlands; hide and Militech keeps coming. They go out the moment you cross out of the Badlands, wherever you cross.

The comic's fixer is Regina Jones. The gig's is Dino Dinovic

A voice-line matter. The plot needs a fixer who reads a ledger of dead mercs and shrugs, and Regina never recorded a line that does. Dino closes half the game's own gigs by being angry at V for making a mess, which is exactly the register this one needed. His bar in Downtown stands in for her place.

PATCH LOG // CURRENT BUILD V1.1.0

CHANGELOG

V1.1.0 [OK] SUPPORT FOR TRANSLATIONS:
  · DINO, V AND JOHNNY ARE NOW AUTOMATICALLY TRANSLATED IN YOUR LANGUAGE, VOICE AND SUBTITLES. THEIR LINES ARE THE GAME'S OWN, WHICH THE GAME ALREADY SHIPS TRANSLATED.
  · TEXTS (JOURNAL, MESSAGES, SHARD, TERMINAL) STAY ENGLISH UNTIL SOMEONE MAKES A TRANSLATION MOD.
  · A TRANSLATION KIT WITH ALL THE REQUIRED FILES, FOR TRANSLATORS TO MAKE THEIR OWN TRANSLATION MOD.
V1.0.0 [OK] ACCEPTABLE LOSS, A FULL SIDE GIG. TESTED ON 2.31 + PHANTOM LIBERTY:
  · DINO DINOVIC SENDS YOU TO STEAL MILITECH'S COMBAT EVALUATION DATA FROM A TRAINING SITE IN THE BADLANDS. ONE COMPOUND, A CHASE, A CHOICE BY TEXT, TWO ENDINGS.
  · EVERY LINE IS SPOKEN AND SUBTITLED. DINO, V AND JOHNNY USE THE GAME'S OWN VOICE LINES. NO NEW CHARACTERS.
  · IT CANNOT BE DONE QUIETLY. OPENING THE SECURITY ROOM GETS YOU TRACED. THE COMPOUND TURNS ON YOU AND A 3-STAR WANTED LEVEL HOLDS UNTIL YOU LEAVE THE BADLANDS.
  · THE BAR YOU HAVE TO LEAVE IS DRAWN ON THE MINIMAP, THE WAY THE GAME DRAWS ITS OWN.
  · TWO PAYOUTS. BRING THE DATA FOR HALF THE FEE, OR WIPE IT AND PAY THE CLIENT'S ADVANCE OUT OF YOUR OWN POCKET.
CHANGELOG ON NEXUS →
NEXT // KEEP READING

There are two more gigs, both quieter than this one, and the tools that built all three are open. The two mechanisms above, forcing NPC awareness and driving the wanted level, join the rest of the notes on the build page.

GIG 02: DEAD RINGER[OPEN]

GIG 01: NEGATIVE BALANCE[OPEN]

BUILD YOUR OWN GIG[INJECT]